testing player character asset

This commit is contained in:
2025-12-06 20:31:31 -05:00
parent ddebba7bae
commit 9fe83de899
141 changed files with 88536 additions and 5 deletions

View File

@@ -11,6 +11,7 @@ namespace Boxfriend.Player
{
[SerializeField, InspectorOnly] private KinematicCharacterMotor _characterMotor;
[SerializeField, InspectorOnly] private InputDispatcher _input;
[SerializeField, InspectorOnly] private Animator _animator;
private bool _isSprinting;
private float _yRotation;
@@ -73,7 +74,11 @@ namespace Boxfriend.Player
public void PostGroundingUpdate (float deltaTime) { }
public void AfterCharacterUpdate (float deltaTime) { }
public void AfterCharacterUpdate (float deltaTime)
{
_animator.SetFloat("Speed", _moveDirection.z);
_animator.SetFloat("Turns", _moveDirection.x);
}
public bool IsColliderValidForCollisions (Collider coll) => coll != _characterMotor.Capsule;