testing player character asset
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@@ -11,6 +11,7 @@ namespace Boxfriend.Player
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{
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[SerializeField, InspectorOnly] private KinematicCharacterMotor _characterMotor;
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[SerializeField, InspectorOnly] private InputDispatcher _input;
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[SerializeField, InspectorOnly] private Animator _animator;
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private bool _isSprinting;
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private float _yRotation;
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@@ -73,7 +74,11 @@ namespace Boxfriend.Player
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public void PostGroundingUpdate (float deltaTime) { }
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public void AfterCharacterUpdate (float deltaTime) { }
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public void AfterCharacterUpdate (float deltaTime)
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{
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_animator.SetFloat("Speed", _moveDirection.z);
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_animator.SetFloat("Turns", _moveDirection.x);
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}
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public bool IsColliderValidForCollisions (Collider coll) => coll != _characterMotor.Capsule;
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