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Instantiate(HitSplash, pos, rot); + } + + Destroy(gameObject); + Debug.Log("Collision happened"); + } +} diff --git a/Assets/GrigoriyArx/Droll Robots/Scripts/Bullet.cs.meta b/Assets/GrigoriyArx/Droll Robots/Scripts/Bullet.cs.meta new file mode 100644 index 0000000..7ac1fae --- /dev/null +++ b/Assets/GrigoriyArx/Droll Robots/Scripts/Bullet.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7ed7e1cb425e8374ba3e0cbe6ba5c636 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 241268 + packageName: Droll Robot 02 + packageVersion: 1.0 + assetPath: Assets/GrigoriyArx/Droll Robots/Scripts/Bullet.cs + uploadId: 553932 diff --git a/Assets/GrigoriyArx/Droll Robots/Scripts/CamHolder.cs b/Assets/GrigoriyArx/Droll Robots/Scripts/CamHolder.cs new file mode 100644 index 0000000..e8ba9a4 --- /dev/null +++ b/Assets/GrigoriyArx/Droll Robots/Scripts/CamHolder.cs @@ -0,0 +1,36 @@ + using UnityEngine; +using System.Collections; + +public class CamHolder : MonoBehaviour { + + public Transform cam_target; + public float smooth = 0.5f; + public float rotSpeed = 50f; + private Vector3 start_angle; + + void Start () + { + start_angle = transform.position; + + } + + void FixedUpdate () + { + if (cam_target != null) + { + Vector3 desPosition = cam_target.position; + Vector3 smoothedPosition = Vector3.Lerp(transform.position, desPosition, smooth*Time.deltaTime); + transform.position = smoothedPosition; + + + if (Input.GetKey ("z")) + { + transform.Rotate(new Vector3(0,rotSpeed*Time.deltaTime,0)); + } + if (Input.GetKey ("c")) + { + transform.Rotate(new Vector3(0,rotSpeed*Time.deltaTime*-1,0)); + } + } + } +} diff --git a/Assets/GrigoriyArx/Droll Robots/Scripts/CamHolder.cs.meta b/Assets/GrigoriyArx/Droll Robots/Scripts/CamHolder.cs.meta new file mode 100644 index 0000000..ff1fe12 --- /dev/null +++ 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System.Collections.Generic; +using UnityEngine; + +public class Rob02Ctrl : MonoBehaviour +{ + public float speed = 1.0f; + public float battleSpeed = 2f; + public Transform bulletSpawnPointLeft; + public Transform bulletSpawnPointRight; + public GameObject bulletPrefab; + public float bulletSpeed = 5; + + + Animator anim; + CharacterController controller; + + + // Start is called before the first frame update + void Start() + { + anim = GetComponent(); + controller = GetComponent(); + anim.SetFloat("speedMultiplier", speed); + + } + + // Update is called once per frame + void Update() + { + anim.SetBool("shoot", false); + + if (Input.GetKey(KeyCode.LeftShift)) + { + if (Input.GetAxis("Horizontal") > 0.1f) + { + anim.SetBool("turnLeft", true); + anim.SetBool("turnRight", false); + } + if (Input.GetAxis("Horizontal") < -0.1f) + { + anim.SetBool("turnRight", true); + anim.SetBool("turnLeft", false); + } + } + else + { + anim.SetBool("turnLeft", false); + anim.SetBool("turnRight", false); + + if (Mathf.Abs(Input.GetAxis("Horizontal")) > 0.1f) + { + anim.SetFloat("Turns", Input.GetAxis("Horizontal")); + } + else + { + anim.SetFloat("Turns", 0); + } + + if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1f) + { + anim.SetFloat("Speed", Input.GetAxis("Vertical")); + } + else + { + anim.SetFloat("Speed", 0); + } + + if (Input.GetKeyDown("e")) + { + anim.SetBool("Packed", !(anim.GetBool("Packed"))); + if (anim.GetBool("battle")) + { + anim.SetBool("battle", false); + } + + } + + if (Input.GetKeyDown("1")) + { + anim.SetBool("battle",false); + anim.SetFloat("speedMultiplier", speed); + } + + if (Input.GetKeyDown("2")) + { + anim.SetBool("battle", true); + anim.SetFloat("speedMultiplier",battleSpeed); + } + + if ((Input.GetKeyDown("r"))&&(anim.GetBool("battle"))) + { + anim.SetBool("shoot", true); + var bulletL = Instantiate(bulletPrefab, bulletSpawnPointLeft.position, bulletSpawnPointLeft.rotation); + bulletL.GetComponent().linearVelocity = bulletSpawnPointLeft.forward * bulletSpeed; + var bulletR = Instantiate(bulletPrefab, bulletSpawnPointRight.position, bulletSpawnPointRight.rotation); + bulletR.GetComponent().linearVelocity = bulletSpawnPointRight.forward * bulletSpeed; + } + + if ((Input.GetKeyDown("p"))) //death + { + anim.SetBool("die", true); + } + if ((Input.GetKeyDown("u"))) //look around + { + anim.SetBool("look1", true); + } else { anim.SetBool("look1", false); } + if ((Input.GetKeyDown("y"))) //look at side + { + anim.SetBool("look2", true); + } else { anim.SetBool("look2", false); } + if ((Input.GetKeyDown("o"))) //take damage 1 + { + anim.SetBool("hitLeft", true); + } else { anim.SetBool("hitLeft", false); } + if ((Input.GetKeyDown("i"))) //take damage 2 + { + anim.SetBool("hitRight", true); + } else { anim.SetBool("hitRight", false); } + } + } +} + diff --git a/Assets/GrigoriyArx/Droll Robots/Scripts/Rob02Ctrl.cs.meta b/Assets/GrigoriyArx/Droll Robots/Scripts/Rob02Ctrl.cs.meta new file mode 100644 index 0000000..31a7a7d --- /dev/null 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b/Assets/Scripts/Runtime/Player/PlayerMotor.cs @@ -11,6 +11,7 @@ namespace Boxfriend.Player { [SerializeField, InspectorOnly] private KinematicCharacterMotor _characterMotor; [SerializeField, InspectorOnly] private InputDispatcher _input; + [SerializeField, InspectorOnly] private Animator _animator; private bool _isSprinting; private float _yRotation; @@ -73,7 +74,11 @@ namespace Boxfriend.Player public void PostGroundingUpdate (float deltaTime) { } - public void AfterCharacterUpdate (float deltaTime) { } + public void AfterCharacterUpdate (float deltaTime) + { + _animator.SetFloat("Speed", _moveDirection.z); + _animator.SetFloat("Turns", _moveDirection.x); + } public bool IsColliderValidForCollisions (Collider coll) => coll != _characterMotor.Capsule;