Files
SpaceGame/Assets/GrigoriyArx/Droll Robots/Scripts/CamHolder.cs

37 lines
738 B
C#

using UnityEngine;
using System.Collections;
public class CamHolder : MonoBehaviour {
public Transform cam_target;
public float smooth = 0.5f;
public float rotSpeed = 50f;
private Vector3 start_angle;
void Start ()
{
start_angle = transform.position;
}
void FixedUpdate ()
{
if (cam_target != null)
{
Vector3 desPosition = cam_target.position;
Vector3 smoothedPosition = Vector3.Lerp(transform.position, desPosition, smooth*Time.deltaTime);
transform.position = smoothedPosition;
if (Input.GetKey ("z"))
{
transform.Rotate(new Vector3(0,rotSpeed*Time.deltaTime,0));
}
if (Input.GetKey ("c"))
{
transform.Rotate(new Vector3(0,rotSpeed*Time.deltaTime*-1,0));
}
}
}
}