Files
2025-11-16 18:31:17 -05:00

98 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
namespace Boxfriend.Utils
{
/// <summary>
/// Pools objects of type T, will create new objects as necessary
/// </summary>
public class ObjectPool<T> where T : class
{
private readonly Stack<T> _stack = new ();
private readonly Func<T> _objectCreator;
private readonly Action<T> _returnObjectToPool, _getObjectFromPool, _destroyObject;
private readonly int _maxSize;
/// <summary>
/// Number of objects currently in the pool.
/// </summary>
public int Count => _stack.Count;
/// <param name="createObject">Creates and returns an object of the specified type.</param>
/// <param name="getObjectFromPool">Action called on object when pulled from the pool or created.</param>
/// <param name="returnObjectToPool">Action called on object when returned to pool.</param>
/// <param name="onDestroyObject">Action called on object when it is to be destroyed. Can be null</param>
/// <param name="defaultSize">Number of objects to immediately add to the pool</param>
/// <param name="maxSize">Maximum number of objects in the pool</param>
/// <exception cref="ArgumentOutOfRangeException"></exception>
/// <exception cref="ArgumentNullException"></exception>
public ObjectPool (Func<T> createObject, Action<T> getObjectFromPool, Action<T> returnObjectToPool, Action<T> onDestroyObject = null, int defaultSize = 10, int maxSize = 100)
{
if (maxSize < defaultSize)
throw new ArgumentOutOfRangeException(nameof(maxSize), "maxSize must be greater than or equal to defaultSize");
if (defaultSize < 0)
throw new ArgumentOutOfRangeException(nameof(defaultSize), "defaultSize must be greater than or equal to 0");
_returnObjectToPool = returnObjectToPool ?? throw new ArgumentNullException(nameof(returnObjectToPool));
_getObjectFromPool = getObjectFromPool ?? throw new ArgumentNullException(nameof(getObjectFromPool));
_objectCreator = createObject ?? throw new ArgumentNullException(nameof(createObject));
_destroyObject = onDestroyObject;
_maxSize = maxSize;
for (var i = 0; i < defaultSize; i++)
{
ToPool(_objectCreator());
}
}
/// <summary>
/// Gets an object from the pool or creates a new one if the pool is empty. Calls <see langword="Action"/> <see cref="_getObjectFromPool"/> on the object
/// </summary>
public T FromPool ()
{
var poolObject = _stack.Count > 0 ? _stack.Pop() : _objectCreator();
_getObjectFromPool(poolObject);
return poolObject;
}
/// <summary>
/// Adds an item to the pool and calls <see langword="Action"/> <see cref="_returnObjectToPool"/> on it
/// </summary>
/// <param name="item">Item to be added</param>
public void ToPool (T item)
{
if (item == null) throw new ArgumentNullException(nameof(item));
_returnObjectToPool(item);
if(_stack.Count >= _maxSize)
{
_destroyObject?.Invoke(item);
return;
}
_stack.Push(item);
}
/// <summary>
/// Removes all items from the pool, calling <see langword="Action"/> <see cref="_destroyObject"/> on it if not null.
/// </summary>
public void EmptyPool()
{
if(_destroyObject is null)
{
_stack.Clear();
return;
}
while(_stack.Count > 0)
{
var obj = _stack.Pop();
_destroyObject(obj);
}
}
}
}