using System.IO; using UnityEngine; public class TALGeneratorSettings : ScriptableObject { public string FilePath; public string FileName; public int Seconds = 5; private const string SettingsPath = @"ProjectSettings\TALGeneratorSettings.asset"; private static TALGeneratorSettings _instance; public static TALGeneratorSettings GetOrCreate() { if (_instance == null) _instance = CreateInstance(); var path = GetPath(); if (!File.Exists(path)) return _instance; var json = File.ReadAllText(path); JsonUtility.FromJsonOverwrite(json, _instance); return _instance; } private static string GetPath() { var projectPath = Directory.GetParent(Application.dataPath).FullName; return Path.Combine(projectPath, SettingsPath); } public void Save() { var json = JsonUtility.ToJson(this, true); var path = GetPath(); File.WriteAllText(path, json); } }