using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Boxfriend.Utils
{
///
/// Random useful methods
///
public class Utils
{
///
/// Determines if the supplied ints have opposite signs
///
public static bool OppositeSigns (int x, int y)
{
return ((x ^ y) < 0);
}
///
/// Formats number of bytes to string
///
public static string FormatBytes(long bytes)
{
string[] Suffix = {"B", "KB", "MB", "GB", "TB"};
int i;
double dblSByte = bytes;
for (i = 0; i < Suffix.Length && bytes >= 1000; i++, bytes /= 1000)
{
dblSByte = bytes / 1000.0;
}
return $"{dblSByte:0.##} {Suffix[i]}";
}
}
}