From f25c48ee4cabaca00d03875cf150be7f2e4f0f62 Mon Sep 17 00:00:00 2001 From: Boxfriend Date: Thu, 4 Dec 2025 18:14:44 -0500 Subject: [PATCH] set up basic walking, running, jumping TODO: crouching, climbing --- Assets/Scenes/SampleScene.unity | 7283 ++++++++++++++++- Assets/Scripts/Runtime/ConstantStrings.cs | 15 + .../Scripts/Runtime/ConstantStrings.cs.meta | 2 + Assets/Scripts/Runtime/Input.meta | 8 + .../Scripts/Runtime/Input/InputDispatcher.cs | 47 + .../Runtime/Input/InputDispatcher.cs.meta | 2 + Assets/Scripts/Runtime/Player.meta | 8 + Assets/Scripts/Runtime/Player/PlayerMotor.cs | 99 + .../Runtime/Player/PlayerMotor.cs.meta | 2 + 9 files changed, 7447 insertions(+), 19 deletions(-) create mode 100644 Assets/Scripts/Runtime/ConstantStrings.cs create mode 100644 Assets/Scripts/Runtime/ConstantStrings.cs.meta create mode 100644 Assets/Scripts/Runtime/Input.meta create mode 100644 Assets/Scripts/Runtime/Input/InputDispatcher.cs create mode 100644 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100644 index 0000000..2ce6d44 --- /dev/null +++ b/Assets/Scripts/Runtime/ConstantStrings.cs @@ -0,0 +1,15 @@ +using UnityEngine; + +namespace Boxfriend +{ + public class ConstantStrings + { + public const string PlayerActionMap = "Player"; + public const string InteractInput = "Interact"; + public const string JumpInput = "Jump"; + public const string MoveInput = "Move"; + public const string CrouchInput = "Crouch"; + public const string SprintInput = "Sprint"; + public const string LookInput = "Look"; + } +} diff --git a/Assets/Scripts/Runtime/ConstantStrings.cs.meta b/Assets/Scripts/Runtime/ConstantStrings.cs.meta new file mode 100644 index 0000000..ea4adc9 --- /dev/null +++ b/Assets/Scripts/Runtime/ConstantStrings.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bb691a8ce5d40ee46897a94cf9324b80 \ No newline at end of file diff --git a/Assets/Scripts/Runtime/Input.meta b/Assets/Scripts/Runtime/Input.meta new file mode 100644 index 0000000..599d9b3 --- /dev/null +++ b/Assets/Scripts/Runtime/Input.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ffc1fd0c06f8ee049864fababfc75429 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Runtime/Input/InputDispatcher.cs b/Assets/Scripts/Runtime/Input/InputDispatcher.cs new file mode 100644 index 0000000..65e06c5 --- /dev/null +++ b/Assets/Scripts/Runtime/Input/InputDispatcher.cs @@ -0,0 +1,47 @@ +using System; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace Boxfriend.Input +{ + public class InputDispatcher : MonoBehaviour + { + public event Action OnMove; + public event Action OnLook; + public event Action OnSprint; + public event Action OnCrouch; + public event Action OnJump; + public event Action OnInteract; + + private InputActionMap _inputActions; + + private void Awake() + { + _inputActions = InputSystem.actions.FindActionMap(ConstantStrings.PlayerActionMap); + + Subscribe(); + } + + private void Subscribe() + { + _inputActions.FindAction(ConstantStrings.InteractInput).performed += _ => OnInteract?.Invoke(); + + _inputActions.FindAction(ConstantStrings.JumpInput).performed += _ => OnJump?.Invoke(); + + _inputActions.FindAction(ConstantStrings.MoveInput).performed += ctx => OnMove?.Invoke(ctx.ReadValue()); + _inputActions.FindAction(ConstantStrings.MoveInput).canceled += ctx => OnMove?.Invoke(ctx.ReadValue()); + + _inputActions.FindAction(ConstantStrings.LookInput).performed += ctx => OnLook?.Invoke(ctx.ReadValue()); + + _inputActions.FindAction(ConstantStrings.SprintInput).performed += ctx => OnSprint?.Invoke(ctx.ReadValueAsButton()); + _inputActions.FindAction(ConstantStrings.SprintInput).canceled += ctx => OnSprint?.Invoke(ctx.ReadValueAsButton()); + + _inputActions.FindAction(ConstantStrings.CrouchInput).performed += ctx => OnCrouch?.Invoke(ctx.ReadValueAsButton()); + _inputActions.FindAction(ConstantStrings.CrouchInput).canceled += ctx => OnCrouch?.Invoke(ctx.ReadValueAsButton()); + } + + private void OnEnable () => _inputActions.Enable(); + private void OnDisable () => _inputActions.Disable(); + private void OnDestroy () => _inputActions.Dispose(); + } +} diff --git a/Assets/Scripts/Runtime/Input/InputDispatcher.cs.meta b/Assets/Scripts/Runtime/Input/InputDispatcher.cs.meta new file mode 100644 index 0000000..b4dc86a --- /dev/null +++ b/Assets/Scripts/Runtime/Input/InputDispatcher.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: aa5ffe305bd55df4da17e57cf5f34574 \ No newline at end of file diff --git a/Assets/Scripts/Runtime/Player.meta b/Assets/Scripts/Runtime/Player.meta new file mode 100644 index 0000000..24688a4 --- /dev/null +++ b/Assets/Scripts/Runtime/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7f9c675b73c66254baa0d7f1beedcb87 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Runtime/Player/PlayerMotor.cs b/Assets/Scripts/Runtime/Player/PlayerMotor.cs new file mode 100644 index 0000000..daa87f3 --- /dev/null +++ b/Assets/Scripts/Runtime/Player/PlayerMotor.cs @@ -0,0 +1,99 @@ +using Boxfriend.Extensions; +using Boxfriend.Input; +using KinematicCharacterController; +using UnityEngine; + +namespace Boxfriend.Player +{ + [RequireComponent(typeof(InputDispatcher))] + [RequireComponent(typeof(KinematicCharacterMotor))] + public class PlayerMotor : MonoBehaviour, ICharacterController + { + [SerializeField, InspectorOnly] private KinematicCharacterMotor _characterMotor; + [SerializeField, InspectorOnly] private InputDispatcher _input; + + private bool _isSprinting; + private float _yRotation; + private float _gravityVelocity; + private Vector3 _moveDirection; + private Vector3 _groundNormal = Vector3.up; + + [SerializeField, InspectorOnly] private float _moveSpeed; + [SerializeField, InspectorOnly] private float _defaultGravity; + [SerializeField, InspectorOnly] private float _jumpForce; + + + private void Awake () + { + _input.OnLook += OnLook; + _input.OnMove += OnMove; + _input.OnJump += OnJump; + _input.OnSprint += OnSprint; + + _characterMotor.CharacterController = this; + } + + private void OnLook (Vector2 delta) => _yRotation = Mathf.Repeat(_yRotation + delta.x, 360); + private void OnMove (Vector2 inputDir) => _moveDirection = inputDir.To3D(); + + private void OnSprint (bool sprinting) => _isSprinting = sprinting; + private void OnJump () + { + if (!_characterMotor.GroundingStatus.IsStableOnGround) + return; + + + _characterMotor.ForceUnground(); + _groundNormal = Vector3.up; + _gravityVelocity = _jumpForce; + } + + public void UpdateRotation (ref Quaternion currentRotation, float deltaTime) => currentRotation = Quaternion.Euler(0, _yRotation, 0); + + public void UpdateVelocity (ref Vector3 currentVelocity, float deltaTime) + { + if (!_characterMotor.GroundingStatus.IsStableOnGround) + { + _gravityVelocity += _defaultGravity * deltaTime; + currentVelocity.y = _gravityVelocity; + return; + } + + _gravityVelocity = 0; + + var moveDir = transform.TransformDirection(_moveDirection); + var direction = _characterMotor.GetDirectionTangentToSurface(moveDir, _groundNormal); + direction *= _isSprinting ? _moveSpeed * 1.5f : _moveSpeed; + direction.y += _gravityVelocity; + + currentVelocity = direction; + } + + public void BeforeCharacterUpdate (float deltaTime) { } + + public void PostGroundingUpdate (float deltaTime) { } + + public void AfterCharacterUpdate (float deltaTime) { } + + public bool IsColliderValidForCollisions (Collider coll) => coll != _characterMotor.Capsule; + + public void OnGroundHit (Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint, + ref HitStabilityReport hitStabilityReport) => _groundNormal = hitNormal; + + public void OnMovementHit (Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint, + ref HitStabilityReport hitStabilityReport) + { } + + public void ProcessHitStabilityReport (Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint, Vector3 atCharacterPosition, + Quaternion atCharacterRotation, ref HitStabilityReport hitStabilityReport) + { } + + public void OnDiscreteCollisionDetected (Collider hitCollider) { } + + private void Reset () + { + _characterMotor = GetComponent(); + _input = GetComponent(); + } + } +} diff --git a/Assets/Scripts/Runtime/Player/PlayerMotor.cs.meta b/Assets/Scripts/Runtime/Player/PlayerMotor.cs.meta new file mode 100644 index 0000000..d403199 --- /dev/null +++ b/Assets/Scripts/Runtime/Player/PlayerMotor.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: aae104d826c777940970b41deaa82b38 \ No newline at end of file