From ae8602d47305bc9e62c0a7c172fb339c09bf24ed Mon Sep 17 00:00:00 2001 From: Boxfriend Date: Sun, 16 Nov 2025 19:24:51 -0500 Subject: [PATCH] added Reload attribute to KCC --- .../Core/KinematicCharacterSystem.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/Plugins/KinematicCharacterController/Core/KinematicCharacterSystem.cs b/Assets/Plugins/KinematicCharacterController/Core/KinematicCharacterSystem.cs index b838d14..7c896f8 100644 --- a/Assets/Plugins/KinematicCharacterController/Core/KinematicCharacterSystem.cs +++ b/Assets/Plugins/KinematicCharacterController/Core/KinematicCharacterSystem.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; +using Boxfriend.Generators; namespace KinematicCharacterController { @@ -9,7 +10,8 @@ namespace KinematicCharacterController /// The system that manages the simulation of KinematicCharacterMotor and PhysicsMover /// [DefaultExecutionOrder(-100)] - public class KinematicCharacterSystem : MonoBehaviour + [Reload] + public partial class KinematicCharacterSystem : MonoBehaviour { private static KinematicCharacterSystem _instance;