project auditor touched these files creating extra noise
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@@ -6,7 +6,7 @@ QualitySettings:
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serializedVersion: 5
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m_CurrentQuality: 1
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m_QualitySettings:
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- serializedVersion: 4
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- serializedVersion: 5
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name: Mobile
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pixelLightCount: 2
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shadows: 2
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@@ -34,6 +34,7 @@ QualitySettings:
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraB: 0
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lodBias: 1
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meshLodThreshold: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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@@ -47,8 +48,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858,
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type: 2}
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customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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@@ -60,7 +60,7 @@ QualitySettings:
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terrainMaxTrees: 50
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excludedTargetPlatforms:
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- Standalone
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- serializedVersion: 4
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- serializedVersion: 5
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name: PC
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pixelLightCount: 2
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shadows: 2
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@@ -88,6 +88,7 @@ QualitySettings:
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraB: 0
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lodBias: 2
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meshLodThreshold: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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@@ -101,8 +102,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
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type: 2}
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customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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@@ -122,6 +122,7 @@ QualitySettings:
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GameCoreXboxOne: 1
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Lumin: 0
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Nintendo Switch: 1
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Nintendo Switch 2: 1
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PS4: 1
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PS5: 1
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Server: 0
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