additional package setup
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Boxfriend.Utils
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{
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/// <summary>
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/// Random useful methods
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/// </summary>
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public class Utils
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{
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/// <summary>
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/// Determines if the supplied ints have opposite signs
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/// </summary>
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public static bool OppositeSigns (int x, int y)
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{
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return ((x ^ y) < 0);
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}
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/// <summary>
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/// Formats number of bytes to string
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/// </summary>
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public static string FormatBytes(long bytes)
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{
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string[] Suffix = {"B", "KB", "MB", "GB", "TB"};
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int i;
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double dblSByte = bytes;
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for (i = 0; i < Suffix.Length && bytes >= 1000; i++, bytes /= 1000)
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{
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dblSByte = bytes / 1000.0;
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}
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return $"{dblSByte:0.##} {Suffix[i]}";
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}
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}
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}
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