additional package setup

This commit is contained in:
2025-11-16 18:31:17 -05:00
parent 3da42beb46
commit 2ca8077013
55 changed files with 1746 additions and 12 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
namespace Boxfriend.Utils
{
/// <summary>
/// Pools a specific number of objects, will reuse oldest active objects when all objects are in use.
/// </summary>
public class ObjectPoolCircular<T> where T : class
{
private Queue<T> _activeQueue, _inactiveQueue;
private readonly Func<T> _objectCreator;
private readonly Action<T> _returnObjectToPool, _getObjectFromPool, _destroyObject;
private readonly int _size;
/// <summary>
/// Total number of objects in the pool.
/// </summary>
public int Count => _size;
/// <summary>
/// Total number of currently active pooled objects
/// </summary>
public int ActiveCount => _activeQueue.Count;
/// <summary>
/// Total number of currently inactive pooled objects
/// </summary>
public int InactiveCount => _inactiveQueue.Count;
/// <param name="createObject">Creates and returns an object of the specified type.</param>
/// <param name="getObjectFromPool">Action called on object when pulled from the pool or created.</param>
/// <param name="returnObjectToPool">Action called on object when returned to pool.</param>
/// <param name="onDestroyObject">Action called on object when it is to be destroyed. Can be null</param>
/// <param name="size">Total number of objects in the pool</param>
/// <exception cref="ArgumentOutOfRangeException">Size must be greater than zero</exception>
/// <exception cref="ArgumentNullException"></exception>
public ObjectPoolCircular (Func<T> createObject, Action<T> getObjectFromPool, Action<T> returnObjectToPool, Action<T> onDestroyObject = null, int size = 100)
{
if (size <= 0)
throw new ArgumentOutOfRangeException(nameof(size), "size must be greater than zero");
_returnObjectToPool = returnObjectToPool ?? throw new ArgumentNullException(nameof(returnObjectToPool));
_getObjectFromPool = getObjectFromPool ?? throw new ArgumentNullException(nameof(getObjectFromPool));
_objectCreator = createObject ?? throw new ArgumentNullException(nameof(createObject));
_destroyObject = onDestroyObject;
_size = size;
_inactiveQueue = new(size);
_activeQueue = new(size);
for (var i = 0; i < size; i++)
{
var obj = _objectCreator();
_returnObjectToPool(obj);
_inactiveQueue.Enqueue(obj);
}
}
/// <summary>
/// Gets an object from the pool or reuses the oldest active object if all pooled objects are in use. Calls <see langword="Action"/> <see cref="_getObjectFromPool"/> on the object
/// Will call <see langword="Action"/> <see cref="_returnObjectToPool"/> if reusing an active object.
/// </summary>
public T FromPool ()
{
if(_inactiveQueue.Count + _activeQueue.Count == 0)
throw new InvalidOperationException("Object pool has been cleared, there is nothing left to get");
T poolObject;
if(_inactiveQueue.Count == 0)
{
poolObject = _activeQueue.Dequeue();
_returnObjectToPool(poolObject);
}
else
{
poolObject = _inactiveQueue.Dequeue();
}
_getObjectFromPool(poolObject);
_activeQueue.Enqueue(poolObject);
return poolObject;
}
/// <summary>
/// Adds an item to the pool and calls <see langword="Action"/> <see cref="_returnObjectToPool"/> on it
/// Generates garbage if item is not the oldest object pulled from the pool
/// </summary>
/// <param name="item">Item to be added</param>
public void ToPool (T item)
{
if (item == null) throw new ArgumentNullException(nameof(item));
if(_activeQueue.Peek() == item)
_activeQueue.Dequeue();
else
_activeQueue = new Queue<T>(_activeQueue.Where(x => x != item));
_returnObjectToPool(item);
_inactiveQueue.Enqueue(item);
}
/// <summary>
/// Returns all active items to the inactive queue
/// </summary>
public void ReturnAllToPool()
{
while(ActiveCount > 0)
{
var obj = _activeQueue.Dequeue();
_returnObjectToPool(obj);
_inactiveQueue.Enqueue(obj);
}
}
/// <summary>
/// Removes all items from the pool, calling <see langword="Action"/> <see cref="_destroyObject"/> on it if not null.
/// Does not call <see langword="Action"/> <see cref="_returnObjectToPool"/>.
/// </summary>
public void EmptyPool()
{
if(_destroyObject is null)
{
_activeQueue.Clear();
_inactiveQueue.Clear();
return;
}
while(_activeQueue.Count > 0)
{
var obj = _activeQueue.Dequeue();
_destroyObject(obj);
}
while(_inactiveQueue.Count > 0)
{
var obj = _inactiveQueue.Dequeue();
_destroyObject(obj);
}
}
}
}