additional package setup
This commit is contained in:
@@ -0,0 +1,103 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Boxfriend.Extensions
|
||||
{
|
||||
public static class GameObjectExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Recursively changes game object and its children to specified layer
|
||||
/// </summary>
|
||||
/// <param name="layer">Layer to change all objects to</param>
|
||||
public static void SetLayerRecursively(this GameObject obj, int layer)
|
||||
{
|
||||
obj.layer = layer;
|
||||
foreach (Transform child in obj.transform)
|
||||
{
|
||||
child.gameObject.SetLayerRecursively(layer);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the first child of the current GameObject that has the specified tag. Does not include itself.
|
||||
/// </summary>
|
||||
public static GameObject FindChildWithTag(this GameObject obj, string tag)
|
||||
{
|
||||
foreach(Transform child in obj.transform)
|
||||
{
|
||||
if(child.gameObject == obj) continue;
|
||||
|
||||
if(child.CompareTag(tag))
|
||||
return child.gameObject;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array containing all children of the current GameObject that have the specified tag. Does not include itself.
|
||||
/// </summary>
|
||||
public static GameObject[] FindChildrenWithTag(this GameObject obj, string tag)
|
||||
{
|
||||
var taggedArray = new GameObject[obj.transform.childCount];
|
||||
var index = 0;
|
||||
foreach(Transform child in obj.transform)
|
||||
{
|
||||
if(child.CompareTag(tag))
|
||||
{
|
||||
taggedArray[index] = child.gameObject;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
if(index == 0) return null;
|
||||
|
||||
Array.Resize(ref taggedArray, index);
|
||||
return taggedArray;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a List containing all children of the current GameObject that have the specified tag. Does not include itself.
|
||||
/// </summary>
|
||||
public static List<GameObject> FindChildrenWithTagList(this GameObject obj, string tag)
|
||||
{
|
||||
var taggedList = new List<GameObject>();
|
||||
|
||||
foreach(Transform child in obj.transform)
|
||||
{
|
||||
if(child.gameObject == obj) continue;
|
||||
|
||||
if(child.CompareTag(tag))
|
||||
taggedList.Add(child.gameObject);
|
||||
}
|
||||
return taggedList;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Destroys all children of the GameObject not including itself\
|
||||
/// </summary>
|
||||
public static void DestroyChildren(this GameObject parent)
|
||||
{
|
||||
var children = new Transform[parent.transform.childCount];
|
||||
for (var i = 0; i < parent.transform.childCount; i++)
|
||||
children[i] = parent.transform.GetChild(i);
|
||||
for (var i = 0; i < children.Length; i++)
|
||||
GameObject.Destroy(children[i].gameObject);
|
||||
}
|
||||
|
||||
///<summary>
|
||||
/// Checks if a GameObject is tagged with any of the strings in the provided collection
|
||||
///</summary>
|
||||
public static bool CompareTags(this GameObject go, IEnumerable<string> tags)
|
||||
{
|
||||
foreach (var tag in tags)
|
||||
{
|
||||
if (go.CompareTag(tag))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user