additional package setup

This commit is contained in:
2025-11-16 18:31:17 -05:00
parent 3da42beb46
commit 2ca8077013
55 changed files with 1746 additions and 12 deletions

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Boxfriend.Extensions
{
public static class GameObjectExtensions
{
/// <summary>
/// Recursively changes game object and its children to specified layer
/// </summary>
/// <param name="layer">Layer to change all objects to</param>
public static void SetLayerRecursively(this GameObject obj, int layer)
{
obj.layer = layer;
foreach (Transform child in obj.transform)
{
child.gameObject.SetLayerRecursively(layer);
}
}
/// <summary>
/// Returns the first child of the current GameObject that has the specified tag. Does not include itself.
/// </summary>
public static GameObject FindChildWithTag(this GameObject obj, string tag)
{
foreach(Transform child in obj.transform)
{
if(child.gameObject == obj) continue;
if(child.CompareTag(tag))
return child.gameObject;
}
return null;
}
/// <summary>
/// Returns an array containing all children of the current GameObject that have the specified tag. Does not include itself.
/// </summary>
public static GameObject[] FindChildrenWithTag(this GameObject obj, string tag)
{
var taggedArray = new GameObject[obj.transform.childCount];
var index = 0;
foreach(Transform child in obj.transform)
{
if(child.CompareTag(tag))
{
taggedArray[index] = child.gameObject;
index++;
}
}
if(index == 0) return null;
Array.Resize(ref taggedArray, index);
return taggedArray;
}
/// <summary>
/// Returns a List containing all children of the current GameObject that have the specified tag. Does not include itself.
/// </summary>
public static List<GameObject> FindChildrenWithTagList(this GameObject obj, string tag)
{
var taggedList = new List<GameObject>();
foreach(Transform child in obj.transform)
{
if(child.gameObject == obj) continue;
if(child.CompareTag(tag))
taggedList.Add(child.gameObject);
}
return taggedList;
}
/// <summary>
/// Destroys all children of the GameObject not including itself\
/// </summary>
public static void DestroyChildren(this GameObject parent)
{
var children = new Transform[parent.transform.childCount];
for (var i = 0; i < parent.transform.childCount; i++)
children[i] = parent.transform.GetChild(i);
for (var i = 0; i < children.Length; i++)
GameObject.Destroy(children[i].gameObject);
}
///<summary>
/// Checks if a GameObject is tagged with any of the strings in the provided collection
///</summary>
public static bool CompareTags(this GameObject go, IEnumerable<string> tags)
{
foreach (var tag in tags)
{
if (go.CompareTag(tag))
return true;
}
return false;
}
}
}

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using System.Runtime.CompilerServices;
using UnityEngine;
namespace Boxfriend.Extensions
{
public static class MathExtensions
{
/// <summary>
/// Checks if value is within specified range.
/// </summary>
/// <param name="min">Lowest value of the range</param>
/// <param name="max">Largest value of the range</param>
/// <returns>True if less than min and greater than max</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool InRange(this int value, int min, int max) => (value >= min) && (value <= max);
/// <summary>
/// Checks if value is within specified range.
/// </summary>
/// <param name="min">Lowest value of the range</param>
/// <param name="max">Largest value of the range</param>
/// <returns>True if less than min and greater than max</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool InRange(this float value, float min, float max) => (value >= min) && (value <= max);
/// <summary>
/// Checks if value is within specified range.
/// </summary>
/// <param name="min">Lowest value of the range</param>
/// <param name="max">Largest value of the range</param>
/// <returns>True if less than min and greater than max</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool InRange(this double value, double min, double max) => (value >= min) && (value <= max);
public static Vector2 Rotate(this Vector2 vector, float degrees)
{
float sin = Mathf.Sin(degrees * Mathf.Deg2Rad);
float cos = Mathf.Cos(degrees * Mathf.Deg2Rad);
float tx = vector.x;
float ty = vector.y;
vector.x = (cos * tx) - (sin * ty);
vector.y = (sin * tx) + (cos * ty);
return vector;
}
}
}

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using System.Runtime.CompilerServices;
using UnityEngine;
namespace Boxfriend.Extensions
{
public static class StringExtensions
{
/// <summary>
/// Checks if two strings are the same without case sensitivity.
/// </summary>
/// <param name="value">String being compared</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CaseInsensitveEquals (this string str, string value) => (str.ToLower() == value.ToLower());
/// <summary>
/// Applies a rich text color to string
/// </summary>
/// <param name="text">String to be colored</param>
/// <param name="col">Unity Color applied to all of 'text'</param>
public static string AddColor(this string text, Color col) => $"<color={ColorHexFromUnityColor(col)}>{text}</color>";
public static string ColorHexFromUnityColor(this Color unityColor) => $"#{ColorUtility.ToHtmlStringRGBA(unityColor)}";
}
}

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using UnityEngine;
namespace Boxfriend.Extensions
{
public static class TransformExtensions
{
public static T GetComponentInInactiveParent<T>(this Transform transform) where T : Component
{
while(transform.parent != null)
{
transform = transform.parent;
if(transform.TryGetComponent(out T comp))
return comp;
}
return null;
}
public static void UnparentAll(this Transform transform)
{
foreach(Transform child in transform)
{
child.UnparentAll();
}
transform.SetParent(null);
}
}
}

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using UnityEngine;
namespace Boxfriend.Extensions
{
public static class Vector2Extensions
{
/// <summary>
/// Changes a Vector2 into a Vector3 where the V2 Y axis is represented on the V3 Z axis
/// </summary>
public static Vector3 To3D(this Vector2 v2) => new Vector3(v2.x, 0, v2.y);
}
}

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